Live Betting Terms & Conditions - Bet9ja

Live Betting Terms & Conditions

Live Betting Terms & Conditions

 

Article 1
Technical time lag for acceptance
Once you have placed the bet, you will need to wait the time required for acceptance before it comes to validity. If during this interval the chosen odds  removed or suspended, the bet will be automatically rejected. Should the odds change , the bet will be rejected, unless the "Accept Change Odds" option on the coupon has been checked.

Article 2
Bet acceptance with reservation
Whenever a bet is submitted to manual approval, Bet9ja retains the right to refuse it or to reduce the amount staked. The stake can be reduced only if the "Accept Odds Changes" option on the coupon has been checked.

Article 3
Bet acceptance in "Danger Zone"
Bet9ja reserves the right to extend the time lag for acceptance whenever a bet is placed during a risky action whose outcome may alter noticeably the odds available (s.c. "Danger Zone"). In this case a message will inform the customer about the risky action, and all bets placed during this interval will be accepted or refused at its conclusion.

Article 4
It is up to the Customer to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer.

Article 5
The Customer declares not to be aware of the outcome of the event when placing a bet. In the event that there are reasons to believe that a bet has been placed on an event, which the result is already known, or after the selected team has obtained a material benefit (eg. Goals or Expulsion, etc..), Bet9ja reserves the right to cancel the bet as reported in the Section XIII of the general Terms and Conditions of Bet9ja.

Article 6
Bet9ja reserves the right to deny access or to terminate access to the Live Betting section of our website, as well as to modify, suspend or discontinue the Live Betting at its sole discretion and without informing the Customer. All contents scheduled on Live Betting are subject to change and Bet9ja may vary, suspend, replace or withdraw the planned events without notice to the Customer.

Article 7
All the data about the match (current result, timing, etc) published in the Live Betting section of our website is purely indicative and may not be used as a reliable source of information for placing bets. Bet9ja will not accept any liability for any loss that is caused by such information being reported incorrectly or being not up-to-date.

Article 8
Dead-Heat rule
Where two selections Dead-Heat half the stake money is lost and the full odds are paid to the other half. If more than two Dead-Heat the stake is proportioned accordingly.

Article 9
Unless otherwise stated for certain sports/bet typologies, whenever an event is officially interrupted and not completed within midnight (CET) of the day following that scheduled for the match, all the bets still open at the moment of the interruption will be considered void.

Article 10
If an event is not offered with the market " Any Other " , Bet9ja reserves the rightto add new participantsat any timeafter the publication ofthe initial list , including eventually requestsby customers.
Article 11
The minimum betting amount for a live bet is 0,20€ for a single or multiple-choice bet.
American Football Live
Article 1
The outcome of a bet on an American football live event is based on the score at the end of regular playing time, extra time included.
Article 2
Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day after the day originally planned for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
Market Types
Head to head (HH). You have to predict the winner of the match.
1X2. You have to predict the winner of the match at the end of regular time.
Handicap (2 Ways). You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
If the spread offered is -6,5:
-Betting on "Home" the bet is won if the home team wins with a margin of at least 7 points.
-Betting on "Away" the bet is won if the away team wins or loses with a margin lower than 7 points.
Over/Under Points (2 Ways). You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Over/Under (Team). You have to predict if, at the end of the match, the total number of goals scored by a team (home or away) will be over or under the spread indicated.
Even/Odd. You have to predict if the total number of points scored will be even or odd.
Winning Margin. You have to predict the winning margin of the winning team.
Next Touchdown. You have to predict the team that will score the next touchdown.
Missed Field Goal. You have to predict if there will be a missed field goal or not.
1st-2nd-3rd-4th Quarter 1X2. You have to predict the winner of the specified game period.
3 possible outcomes: Home, Tie, Away.
1st-2nd-3rd-4th Quarter Touchdown. You have to predict if in the specified quarter a touchdown will be scored or not.
1st-2nd-3rd-4th Quarter Field Goal. You have to predict if in the specified quarter a field goal will be scored or not.
1st-2nd-3rd-4th Quarter Over/Under (3 Ways). You have to predict if in the specified quarter the total number of scored points will be over, under or within the range offered. 
Athletics Live
Article 1
The outcome of a bet on athletics is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in athletics is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the athlete or national team selected will win the race. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the athlete or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two athletes or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the athletes or teams retires or is disqualified, this type of bet will be declared void.
Baseball Live
Article 1
The outcome of a bet on a baseball live event is based on the score at the end of regular playing time, extra inning included. For settlement purpose will be considered the competition's official websites results.

Article 2
If the difference in points between the two teams is more than or equal to 10 points starting from 7th inning, the game ends in advance for obvious primacy of a team (Mercy rule). Back-to-front, in the Major League Baseball, winners and losers are official after 5 innings completed, or 4.5 if the home team is leading.

Article 3
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 4
Market Types
  • Match Winner
    You have to predict the winner of the match.
  • Handicap 3 Ways
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -2:
    -Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    -Betting on "Tie", the bet is won if the home team wins with a margin of exactly 2 points.
    -Betting on "Away", the bet is won if the home team wins with a margin lower than 2 points.
  • Handicap 2 Ways
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -2,5:
    -Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    -Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 3 points.
  • Match Over/Under Runs
    You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
  • (Home - Away) Over/Under Runs
    You have to predict if the Team's (Home or Away) total number of points scored during the entire match will be over or under the spread indicated.
  • Race to Runs
    You have to predict which team will get for first the score indicated. 3 possible outcomes: home, away, no one.
  • Match Runs Odd/Even
    You have to predict if the total number of points scored during the entire match is going to be odd or even.
  • (Home - Away) Runs Odd/Even
    You have to predict if a Team's (Home or Away) total number of points scored during the entire match is going to be odd or even.
  • Inning [x]: 1X2
    For each inning you can predict if the home team or the away team will score more point, or if the match will end in a draw.
    If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Run Scored?
    For each inning you have to predict if at least one point will be scored or not. If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Runs
    For each inning you have to predict if will be scored 0, 1, 2 or more than 3 points. If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Over/Under Runs
    You have to predict if the total number of points scored during the entire inning will be over or under the spread indicated.
  • Top Inn. [x]: Run Scored?
    For the first part of the inning you have to predict if at least one point will be scored. If the first part of the inning does not take place all the bet typologies related will be considered void
  • Bottom Inn. [x]: Run Scored?
    For the second part of the inning you have to predict if at least one point will be scored. If the second part of the inning does not take place all bet typologies related will be considered void.
  • Special Bets "1st 5 Innings" and "1st 7 Innings"
    The same rules described for the bets related on the entire match are used. Will be considered the score from the beginning of the match until the end of the inning (5th or 7th).
    If a match is suspended before the 5th inning all the bets related to the markets "1st 5 Innings" that were still open at the moment of the interruption will be considered void.
    If a match is suspended before the 7th inning all the bets related to the markets "1st 7 Innings" that were still open at the moment of the interruption will be considered void.
    Here below all the markets offered for the typologies "1st 5 Innings" and "1st 7 Innings":
    -1st 5 Inn. Winner DNB (If the teams draw the selection will be void)
    -1st 5 Inn Winner 1X2
    -1st 5 Inn Handicap 3 ways
    -1st 5 Inn Handicap 2 ways
    -1st 5 Inn Over/Under Runs
    -1st 7 Inn. Winner DNB (If the teams draw the selection will be void)
    -1st 7 Inn Winner 1X2
    -1st 7 Inn Handicap 3 ways
    -1st 7 Inn Handicap 2 ways
    -1st 7 Inn Over/Under Runs
Basketball Live
Article 1
The outcome of a bet on a basketball live event is based on the score at the end of regular playing time, extra time included.
For settlement purpose will be considered the competition's official websites results.

Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3
Market Types
  • Match Winner
    You have to predict the winner of the match, at the end of regular time. Extra time are not included. Three possible outcomes: Home, Draw, Away
  • Head to Head
    You have to predict the winner of the match.
  • Match Handicap
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.
    - Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • Match Handicap (2 ways)
    You have to predict the winner of the game by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • Over / Under
    You have to predict if the total number of points scored during regular time will be over or under the spread indicated.
     
  • Over / Under - Including Overtime
    You have to predict if the total number of points scored during the entire match (including overtime) will be over or under the spread indicated.
     
  • Over / Under Team
    You have to predict if the Team's total number of points scored during the entire match will be over or under the spread indicated.
  • Odd / Even
    You have to predict if the total number of points scored during the entire match are going to be odd or even.
  • Odd / Even Team
    You have to predict if a Team's total number of points scored during the entire match are going to be odd or even.
  • 1st - 2nd Half Winner
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time). Three possible outcomes: Home, Draw, Away.
  • 1st - 2nd Winner Draw No Bet
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time). Three possible outcomes: Home, Draw, Away. If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.
  • 1st - 2nd Half Handicap
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time) by adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on " Home ", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.- Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • 1st - 2nd Half Handicap (2 ways)
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time) by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • 1st -2nd HT Over / Under
    You have to predict if the total number of points scored during the playing period (1st Half Time or 2nd Half Time) will be over or under the spread indicated.
  • 1st -2nd HT Over / Under Team
    You have to guess if the Team's total number of points scored during the playing period (1st Half Time or 2nd Half Time)) will be over or under the spread indicated.
  • 1st - 2nd HT Odd / Even
    You have to predict if the total number of points scored during the playing period (1st Half Time or 2nd Half Time) is going to be odd or even.
  • 1st - 2nd - 3rd - 4th Quarter Winner
    You have to predict the winner of the Quarter (available for all 4 quarters).
    Three possible outcomes: Home, Draw, Away
  • 1st - 2nd - 3rd - 4th Quarter Winner Draw no bet
    You have to predict the winner of the Quarter (available for all 4 quarters).
    If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.
  • 1st - 2nd - 3rd - 4th Quarter Handicap
    You have to predict the winner of the Quarter (available for all 4 quarters) by adding or subtracting the spread offered by Bet9ja from the final score of the Quarter.
    Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on " Home ", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.
    - Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • Highest Scoring Quarter
    You have to predict in which quarter will be scored most points. Death heat rule apply (art.8 Live betting rules).
  • Team with Highest Scoring Quarter
    You have to predict the team able to score more points during a quarter. In case of a tie, the selection will be void and will not be included in the computation of a possible bonus.
  • Team with Highest Scoring Quarter + Quarter
    You have to predict the team able to make more points and in which the quarter it will do it.
    In case of a draw Death heat rule apply (art.8 Live betting rules).
  • 1st - 2nd - 3rd - 4th Quarter Race to point
    You have to predict which will be the first team to reach  the score indicated by Bet9ja in the Quarter related. Three possible outcomes: Home, Neither, Away.
  • 1st - 2nd - 3rd - 4th Quarter Handicap (2 ways)
    You have to predict the winner of the Quarter (available for all 4 quarters) by adding or subtracting the spread offered by Bet9ja from the final score of the Quarter.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • 1st - 2nd - 3rd - 4th Quarter Over / Under
    You have to predict if the total number of points scored during the quarter (Available for all 4 quarters) will be over or under the spread indicated.
  • 1st - 2nd - 3rd - 4th Quarter Over / Under Team
    You have to predict if the Team's total number of points scored during the quarter (Available for all 4 quarters) will be over or under the spread indicated.
  • 1st - 2nd - 3rd - 4th Quarter Odd / Even
    You have to predict if the total number of points scored during the quarter (Available for all 4 quarters) is going to be odd or even.
  • Winning Margin
    You have to predict the margin of victory of the winning team.
Boxing Live
Article 1
The outcome of a bet on boxing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in boxing is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the boxer or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the boxer or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two boxers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the boxers or teams retires or is disqualified, this type of bet will be declared void.

Cricket Live

Article 1

The bet outcome of an event on Cricket is based on the result at the end of the match.
If the match is tied and the official competiton rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.
In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached it's natural conclusion. eg. declaration, team all out, etc.
All markets do not consider 'Super Overs' unless specified.
Bets will stand if at least one ball is bowled.

Article 2
All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.

In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.

Article 3
Types of bet


Match winner - Bet on the team to win the match. Market will be settled in accordance with the official result.

Total Runs - Bet over or under the quoted line. Winner will be determined by the total amount of runs scored.

Home Team Total Runs - Bet over or under the quoted line on the total runs scored  by the home team.


Away Team Total Runs - Bet over or under the quoted line on the total runs scored  by the away team.

Odd/Even Number of Runs - Bet on whether the total runs will be an odd or even number

Number of runs in the highest scoring over - Bet on how many runs will be scored in the highest scoring over in the innings.

Which team will have the highest scoring over - Bet on the team to score the most runs in any one over.

Will there be a tie - Bet on whether the match will finish in a tie.

Which team will lead after 'x' overs - Bet on the team to be leading after the quoted amount of overs.

Home Team runs after 'x' overs - Bet over or under the quoted line for the amount of runs the home team will acquire after the given amount of overs.


Away Team runs after 'x' overs - Bet over or under the quoted line for the amount of runs the away team will acquire after the given amount of overs.

Runs in an over - Bet over or under the quoted line for the amount of runs to be scored in a given over.

Twenty20 -  all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion
ODIs - a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.
Cycling Live
Article 1
The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterised by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.
Article 2
If a race is officially cancelled, all the relative bets on it will be declared null and void. If one of the legs of the whole race is suspended, all the relative bets will remain valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will remain valid if the event is completed until midnight of the following day of the said event. If the event is not run or completed during this period, all the bets on the said event will be null and void.
Article 3
Types of Bets
Winner. This means that the cyclist selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection
Placing. This means that the cyclist selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.
Winning Margin. One has to predict what will be the winning margin of the winner in the event.
Darts Live
Article 1
The outcome of a bet on a darts match is based on the first published official results. If a competitor retires before the total number of legs needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2
If a match is officially cancelled, all open bets related to the event will be deemed void. If a match is suspended or postponed, all related bets will remain valid until the match is finished or cancelled.
 

Article 3
Market types

Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score.
You have to predict the exact result of the indicated set or leg.

Handicap.
Depending whether the match is divided into sets and legs or only into legs, you have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the offered spread is -2.5:
- Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 sets or legs.
- Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 sets or legs.

Head to Head 180s.
You have to predict which player will achieve the highest number of 180s during the entire match.

Over/Under 180s 2 Bands.
You have to predict whether the number of 180s achieved during the match will be over or under the spread offered by Bet9ja.

Over/Under 180 3 Bands.
You have to predict whether the number of 180s achieved during the match will be over, under or equal to the spread offered by Bet9ja.

Highest Match Checkout (spread).
You have to predict whether the highest checkout score achieved during the match will be over, under or included in the spread offered by Bet9ja.

Leg X Winner.
You have to predict the winner of the indicated leg.

Leg X 180.
You have to predict whether one of the two players will achieve a 180 during the indicated leg.

Leg X Winning Checkout.
You have to predict whether the checkout score achieved during the indicated leg will be over, under or included in the spread offered by Bet9ja.

Set X Winner.
You have to predict the winner of the indicated set.

Set X Leg Y Winner.
You have to predict the winner of a certain leg of the indicated set.

Set X Leg Y 180.
You have to predict whether one of the two players will achieve a 180 during a certain leg of the indicated set.

Set X Leg Y Winning Checkout.
You have to predict whether the checkout score achieved during a certain leg of the indicated set will be over, under or included in the spread offered by Bet9ja.
Equestrian Live
Article 1
The outcome of a bet on equestrian events will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. The best will be considered valid based on the premise that the participants will not present a different horse to race from the one declared.
Article 2
If an event in equestrian sports is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets

Winner. This means that the horse or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the horse or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two horses or national teams specified in the bet reaches the best placing in the final classification during the race. If one of the horses or teams is eliminated in the same phase this type of bet will be declared void.

Fencing Live
Article 1
The outcome of a bet on fencing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in fencing is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the athlete or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the athlete or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two athletes or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the athletes or teams retires or is disqualified, this type of bet will be declared void.

          

          

        
Golf Live
Article 1
The outcome of betting on golf is based on the first official results which are published. If a competition is reduced in time or if is characterized by interruptions due to adverse weather conditions, winnings (if any) will be based on the published official results.
Article 2
If a tournament is eventually cancelled, all the relative bets on this tournament will be declared null and void. When a tournament which consists of several days is suspended, all the relative bets on the tournament will remain valid until the final cancellation. When a single day of a tournament is postponed or suspended, bets which are made will remain valid up to 72 hours from the initial start of the tournament. If the tournament is not completed according to the predicted schedule, all the best made will be declared null and void.
Article 3
Event types:
Day Event (x). The score which is obtained after the completion of the 18 holes predicted for the day will be considered. In the market known as 'winner', the final classification of the day will be considered as valid without the previous day's results being taken into account. In the case of a tie, the 'Ex Aequo' rule will be applied (Art. 8 in the section General Rules).
An example of a day event: 'Day 2, Augusta Masters 2012'
Tournament Event. The final score at the end of the tournament will be considered valid. In the markets known as 'winner' the eventual playoffs will be considered to determine the winner.
An example of a tournament event: 'Augusta Masters 2012'
Article 4
Types of bets:
Winner. The bet which will identify the player winning the tournament will win
Placing. The bet which identifies the player who comes in the first three positions will win. In the case of a tie the Ex Aequo rule will apply (Art. 8 in the General Rules Section)
Head to Head. The bet which identifies one of two players specified in the bet which will place best in the game or the whole tournament. If the two players selected obtain the same result, the bet will be declared void. If a player retires before having played at least the first hole or is disqualified, the bet will be declared a loss. If the player retires before entering play, the bet will be declared void.
Gymnastics Live
Article 1
The outcome of a bet on gymnastics is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in gymnastics is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the gymnast or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the gymnast or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two gymnasts or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the gymnasts or teams retires or is disqualified, this type of bet will be declared void.
Handball Live
Article 1
Excluding indications on particular bets, the results of a Handball event is based on the final result of the game excluding extra time, unless otherwise specified in a single market. The official sites of the competitions in question will be those referred to until further notice.
Article 2
If a game of handball is officially postponed or suspended, all the relative bets will remain valid if the event is completed before midnight (CET) of the day of the match. If this is not the case, all bets relative to this event and which were open before the suspension will be considered null and void while those already made will be considered valid.
Article 3
Types of Bets
1X2. One has to predict the winner of the match at the end of normal time. Extra time will not be considered valid.
Head to head. The winner has to be predicted. Overtime included.
Handicap (3 choices). One has to predict the winner of the match adding or subtracting the offer spread made by Bet9ja from the final score.
If the offer spread is -2
If one bets on 'home', the bet will win if the home team wins by more than three goals.
If one bets on 'draw', the bet will win if the home team wins by a two goal margin.
If one bets on 'away', the bet will win if the match ends in a draw or if the away team loses by just one goal.
Handicap (2 choices). One has to predict the winner of the match adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the offer spread is -6.5
When betting on the home team, the bet will win if the home team wins by at least 7 goals.
When betting on the away team, the bet will win if the away team wins or loses by less than seven goals.
Over/Under. One has to predict if at the end of the match, the total number of goals scored will be more (Over) or less (Under) of the spread offered by Bet9ja.  Overtime included.
Over/Under (Teams). One has to predict if at the end of the match, the total number of goals scored by a team (Home or Away) will be more (Over) or less Under) from the spread offered by Bet9ja. Overtime included.

1st-2nd Half: 1x2. One has to predict the winner during the game period (1st Half or 2nd Half). Three possible outcomes: Home, Draw, Away.
1st-2nd Half: Head to Head. One has to predict the winner of a particular period (1st Half or 2nd Half). If the two teams are tied, the selection will be void and will not be included in the calculation of the final bonus.
1st-2nd Half: Over/Under. One has to predict at the end of one period of play (1st Half or 2nd Half), the total number of goals will be more (Over) or less (Under) than the spread offered by Bet9ja.
1st-2nd Half: Over/Under Team. One has to predict if at the end of a period of play (1st Half or 2nd Half), the total number of goals of a team (Home or Away) will be more (Over) or less (Under) than the spread offered by Bet9ja.
1st-2nd Half Handicap (3 choices). One has to predict the winner of a particular period (1st or 2nd Half), adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes:
If the spread offered is -2
When betting on 'Home', the bet will win if the home team wins by a margin of at least three goals.
When betting on 'Draw', the bet will win if the home team's margin of victory will be exactly two goals.
When betting on 'Away', the bet will win if the match ends in a draw or if the away team loses by one goal.
1st-2nd Half Handicap (2 choices). One must predict the winner of a period (1st or 2nd Half) adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the spread offered is -6.5
When betting on the home team, the bet will win if the home team wins by a margin of at least seven goals.
When betting on the away team, the bet will be valid if the away team wins or loses by a margin of less than seven goals.

1st-2nd Half Game at 5, 10, 15, 20, 25, 30 goals. One has to predict which will be the first team to reach the number of goals indicated by Bet9ja during the indicated half.  There are three possible outcomes:
Team 1: The first team reaches the indicated score first.
Team 2: The second team reaches the indicated score first.
No: None of the two teams reaches the indicated score.

Margin of Victory. One has to determine the margin of victory of the winning team
Odd/Even. One has to predict if the total number of goals will be even or odd.
1°-2° Tempo Odd/Even. One has to predict if at the end of a particular period (1st Half or Second Half), the total number of goals will be odd or even.
Odd/Even Team. One has to predict if at the end of the match, the total number of goals of a particular team will be odd or even.
Horse Racing Live
Article 1
The outcome of a bet on a horse racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the bets still open at the moment of the interruption will be considered void.

Article 3
Market Types
  • Winner
    You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.
  • Podium
    You predict that the selected horse will reach the podium (first, second or third position).
  • Matchups
    You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.
Ice Hockey Live
Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on an Ice Hockey live event is based on the result of the match including  Overtime and Penalty shoot out.
For settlement purposes we will consider only the results of respective official competition websites.

Article 2
Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. All the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3
Market Types
  • Head to Head
    You have to predict the winner of the match. Overtime and penalty shootout will count.
  • 1X2
    You have to predict the winner of the match at the end of the regular time. Overtime and penalty shoot-out doesn't count.
  • Match Handicap
    You have to predict the winner of the match adding or subtracting the spread offered by Bet9ja from the final score of the first team. Overtime and penalty shoot-out counts.
  • Next Goal
    You have to predict which team will score the next goal. Overtime and penalty shoot-out counts.
  • Last Goal
    You have to predict which team will score the last goal. Overtime and penalty shoot-out counts.
  • Overtime Yes/No
    You have to predict if the match will go to the overtime or not.
  • Over/Under
    You have to predict if the total number of scored goals will be over or under the spread indicated. Overtime and penalty shoot-out counts.
  • Over/Under Team
    You have to predict if the total number of scored goals of a Team will be over or under the spread indicated. Overtime and penalty shoot-out counts
  • Total Goals 5-6
    You have to predict if the total number of goals scored will be:
    -  included from 0 to 4 goals
    -  5-6 goals
    -  7 or more goals
    Overtime and penalty shoot-out counts
  • Total Goals 7-8
    You have to predict if the total number of goals scored will be:
    -  included from 0 to 6 goals
    -  7-8 goals
    -  9 or more goals
    Overtime and penalty shoot-out counts
  • Odd/Even
    You have to predict if the total number of scored goals will be odd or even. Overtime and penalty shoot-out counts
  • Winning Margin
    You have to predict the margin of victory of the winning team. Overtime and penalty shoot-out don't count.
  • Correct Score
    You have to predict the correct score of the entire match. Overtime and penalty shoot-out counts.
  • Period Winner
    You have to predict the winner of the given period
  • Period Goals
    You have to predict if the total number of scored goals into the given period  will be:
    0 Goal
    1 Goal
    2 Goals
    3+ Goals
  • Period Correct Score
    You have to predict the correct score of the given period.
  • Period Odd/Even
    You have to predict if the total number of scored goals of the given period will be odd or even.
  • Highest scoring period
    You have to predict which one will be the period with the most goal scored. In case of tie, Death heat rule apply (art.8 Live betting rules).
Motor Sports Live
Article 1
The outcome of a bet on a motor or auto racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIA, DORNA, NASCAR, FIM, etc.) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 24 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bets still open at the moment of the interruption will be considered void.

Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4 - Qualifying sessions
The outcome of a bet on live events related to the qualifying sessions (Pole Position), is based on the first official results provided by the official authorized federation. Will not considered any eventually penalties.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the qualifying session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.
In the event of a referral after midnight of the same day, all bets till open will be refunded.
Article 5 - Free Practice
The outcome of a bet on live events related to any free practice session, is based on official timing provided by the by the official authorized federation.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the free practice session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.

Article 6
Market Types
  • Winner
    You predict that the selected driver will be the winner of the race.
    If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection
  • Podium.
    You predict that the selected driver will reach the podium (first, second or third position).
  • Head to Head
    You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.
  • Winning Margin
    You have to predict the winning margin of the race winner, choosing among the alternatives proposed.
Rowing Live
Article 1
The outcome of the betting on rowing is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If a rowing event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the rower or national team selected will win the race. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Placing. This means that the rower or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Head to Head. One has to predict which one of the two rowers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the rowers or teams retires or is disqualified, this type of bet will be declared void.
Rugby Live
RUGBY UNION and RUGBY LEAGUE

Article 1
The outcome of a bet on a rugby union/league live event is based on the score at the end of regular playing time. For settlement purpose will be considered the competition's official websites results.

Article 2
Whenever a rugby union/league match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3
Market Types
  • 1X2
    You have to predict the winner of the match at the end of regular playing time.
  • Handicap (3ways)
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -5:
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 6 points.
    - Betting on "Tie", the bet is won if the home team wins with a margin of exactly 5 points.
    - Betting on "Away", the bet is won if the home team wins with a margin lower than 5 points.
  • Handicap (2ways)
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -6,5:
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the home team wins or loses with a margin lower than 7 points.
  • Over/Under points
    You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
  • Total Points
    You have to predict if the total number of points scored during the entire match will be over, under or included in the range offered.
  • Next Try
    You have to predict which team will get the next try. If there won't be scored any try (or if that specific try won't be scored), the bet will be considered void.
  • Next Try to be converted
    You have to predict if the kick consequent the next try will be scored. If there won't be scored any try the bet will be considered void.
  • Over/Under total tries
    You have to predict if the total number of tries scored during the entire match will be over, under or included in the range offered.
  • Over/Under team tries (3ways)
    You have to predict if a Team's (Home or Away) total number of tries scored during the entire match will be over, under or included in the range offered.
Snooker Live
Article 1
The outcome of a bet on a snooker event is based on the first published official results. If a competitor retires before the total number of frames needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2
If a match is officially cancelled, all related bets will be deemed void. If a match is suspended or postponed, all related bets will remain valid until the match is finished or cancelled.

Article 3
Market types

Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score Frames.
You have to predict the exact result of the match, based on the number of frames won by each of the competitors.

Handicap (2 ways).
You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.

Example:
If the offered spread is -2.5:
- Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 frames.
- Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 frames.

Top Break.
You have to predict if the highest break will be achieved by Player 1 or by Player 2 or if both players will achieve the same score.

Highest Match Break.
You have to predict whether the score of the highest break will be over, under or included in the spread offered by Bet9ja.

Highest Match Break Player X.
You have to predict whether the score of the highest break of the indicated player will be over, under or included in the spread offered by Bet9ja.

Frame X Winner.
You have to predict the winner of the indicated frame.

Frame X 1st Colour Potted.
You have to predict the first coloured ball (Black, Blue, Pink, Yellow, Green, Brown) to be potted during the indicated frame.

Frame X 1st Red Potted.
You have to predict which player will be the first one to pot a red ball.

Frame X Highest Break.
You have to predict whether the score of the highest break in the indicated frame will be over, under or included in the spread offered by Bet9ja.

Frame X Over/Under Points.
You have to predict whether the final score of the indicated frame will be over, under or included in the spread offered by Bet9ja.
Soccer Live
Article 1
The outcome of a bet on a football (soccer) live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

Article 3
Market Types
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
1X2 1st HT
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins).
1X2 ET
You have to predict the outcome of the extra time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the extra time the home team wins), X (considering only the goals scored during the extra time the two teams draw), 2 (considering only the goals scored during the extra time the away team wins).
Rest of Match 1X2
You have to predict the outcome of the match not considering possible goals scored before the placement of the bet. The on-going score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Double Chance 1st HT
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins).
Draw No Bet
You have to predict which team will win the match. If the teams draw the selection will be void and will not be included in the computation of a possible bonus).
Draw No Bet 1st HT
You have to predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.
Correct Score
You have to predict the correct score of the entire match.
Correct Score 1st HT
You have to predict the correct score of the first half time of the match.
Exact Goals
You have to predict the exact number of goals that will be scored during the entire match.
Home Exact Goals
You have to predict the exact number of goals that will be scored by the home team during the entire match.
Away Exact Goals
You have to predict the exact number of goals that will be scored by the away team during the entire match.
Group Goals
You have to predict the number of goals that will be scored during the entire match choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Home Group Goals
You have to predict the number of goals that will be scored by the home team choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Away Group Goals
You have to predict the number of goals that will be scored by the away team choosing among the ranges offered. There are four possible outcomes: 0-1, 2-3, 4-5, 6 or more.
Odd/Even goals
You have to predict if the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.
Goal/No Goal
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Home Clean Sheet
You predict that the home team will end the match without suffering any goal.
Away Clean Sheet
You predict that the away team will end the match without suffering any goal.
Winning Margin Home
You have to predict the margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.
Winning Margin Away
You have to predict the margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team.
Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Over/Under 1st HT (spread)
The functioning is the same of the Over/Under, but only goals scored during the first half time of the match are considered.
Over/Under ET (spread)
The functioning is the same of the Over/Under, but only goals scored during extra time are considered.
Over/Under Asia (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Depending on the spread proposed it is possible to make a distinction between "Integer Over/Under" (1, 2, 3, 4 e 5) and "Fractional Over/Under" (0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75 etc.).
"Integer Over/Under": if the amount of goals scored is lower than the spread the winning selection is "Under". If the amount of goals scored is higher than the spread the winning selection is "Over". If the amount of goals scored coincides with the spread the stake is refunded.
"Fractional Over/Under": the spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered.
Example:
Milan - Fiorentina; Over 0,75; Odd: 1.3; Stake: 100 €
The two forecasts are:
1st: "Over 0.75" - 0.25 = "Over 0.50" with 50 € bet on it.
2nd: "Over 0.75" + 0.25 = "Over 1" with 50 € bet on it.
If no goals are scored both forecasts are wrong and the bet is lost.
If one goal is scored the forecast "Over 0.5" is correct and paid according to the related odd [50*1.3], while the forecast "Over 1" is refunded because the spread coincides with the amount of goals.
If 2 or more goals are scored both the forecast are correct and paid according to the related odd [100*1.3].
Over/Under Asia 1st HT (spread)
The functioning is the same of the Over/Under Asia, but only goals scored during the first half time of the match are considered.
Goal 15 min
You have to predict if at least one goal will be scored during the time intervals indicated (0-15:00, 15:01-30:00, 30:01-ht, 2°-60:00, 60:01-75:00, 75:01-ft).
1X2 Handicap (spread)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The handicap is always assigned to the home team and it can be positive or negative.
When the handicap is negative there are the following possible outcomes:
1 H (- spread): Subtracting the spread to the score of the home team the latter wins the match. E.g. the bet 1 H (-1) on the event Arsenal - Liverpool will be winning if the home team wins at least by a margin of two goals: 2-0, 3-1, 3-0, 4-2 etc.
X H (- spread): Subtracting the spread to the score of the home team the match ends in a draw. E.g. the bet X H (-1) on the event Arsenal - Liverpool will be winning if the home team wins by a margin of 1 goal: 1-0, 2-1, 3-2, 4-3 etc.
2 H (- spread): Subtracting the spread to the score of the home team, the away team wins the match. E.g. the bet 2 H (-1) on the event Arsenal - Liverpool will be winning if the match ends in a draw or if the away team wins: 0-1, 1-1, 1-2, 2-2, 2-3 etc.
When the handicap is positive there are the following possible outcomes:
1 H (+spread): Adding the spread to the score of the home team the latter wins the match. E.g. the bet 1 H (+1) on the event Arsenal - Liverpool will be winning if the match ends in a draw or if the home team wins: 1-0, 1-1, 2-1, 2-2, 3-2 etc.
X H (+spread): Adding the spread to the score of the home team the match ends in a draw. E.g. the bet X H (+1) on the event Arsenal - Liverpool will be winning if the away team wins by a margin of 1 goal: 0-1, 1-2, 2-3, 3-4 etc.
2 H (+spread): Adding the spread to the score of the home team, the away team wins the match. E.g. the bet 2 H (+1) on the event Arsenal - Liverpool will be winning if the away team wins at least by a margin of two goals: 0-2, 0-3, 1-3, 2-4 etc.
Handicap +0.5
You have to predict the outcome of the match adding the spread to the score of the home team. The outcome of this bet typology considers the final result of the match.
Handicap -0.5
You have to predict the outcome of the match subtracting the spread to the score of the home team. The outcome of this bet typology considers the final result of the match.
Asia Handicap (spread)
The outcome of this bet typology does not consider possible goals scored before the placement of the bet. The on-going score when the bet is placed will be indicated in the bet receipt. When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between "Classic Asian Handicap" (+/- 0.5, 1.5, 2.5 and 3.5), "Integer Asian Handicap" (+/- 1, 2, 3 and 4) and "Fractional Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
Classic Asian Handicap (+/- 0.5, 1.5, 2.5 e 3.5)
You have to predict the outcome of the match considering the handicap (spread) specified in the selection and ignoring possible goals scored before the placement of the bet. If the spread is negative it has to be subtracted to the score of the home team. If the spread is positive it has to be added to the score of the home team.
Integer Asian Handicap (+/- 1, 2, 3 e 4)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. If the spread is negative it has to be subtracted to the score of the home team. If the spread is positive it has to be added to the score of the home team. If considering the spread the match ends in a draw the stake is refunded.
Fractional Asian Handicap (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75)
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. If the spread is negative it has to be subtracted to the score of the chosen team. If the spread is positive it has to be added to the score of the chosen team. The spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost.
Example:
Spain - Switzerland; Current score: 1-0; 1 AH (-1.25); Odd: 1.4; Stake: 100 €
The two forecasts are:
1st: "-1.25" - 0.25 = "1 AH (-1.5)" with 50 € bet on it.
2nd: "-1.25" + 0.25 = "1 AH (-1)" with 50 € bet on it.
-    If Spain, ignoring the goal already scored, wins with a margin of two or more goals (the match ends 3-0, 4-1, 5-2, etc.) > the bet is won.
-    If Spain, ignoring the goal already scored, wins with a margin of one goal (the match ends 2-0, 3-1, 4-2, etc.) > Half of the stake is lost, because considering the spread -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the stake is refunded.
-    If the match, ignoring the goal already scored, ends in a draw or Spain loses => the bet is lost.
Asia Handicap 1st HT(spread)
The functioning is the same of the Asia Handicap, but only goals scored during the first half time of the match are considered.
Asia Handicap ET(spread)
The functioning is the same of the Asia Handicap, but only goals scored during extra time are considered.
Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No next Goal (no more goals are scored during the match).
Next Goal Method
You have to predict how will be scored the next goal. If the goal is consequence of a diversion from any other player, the outcome of this bet typology will be based on how the player to which the goal was officially assigned scored it. There are 6 possible outcomes:
No Goal. No more goals are scored during the match, in the outcome it is shown as 0-0.
Own goal. The player to which the next goal is assigned belongs to the team that suffered the goal, in the outcome it is shown as 5-0.
Penalty. The player to which the next goal is assigned scored it with a penalty, in the outcome it is shown as 4-0.
Free Kick. The player to which the next goal is assigned scored it with a free kick, in the outcome it is shown as 3-0.
Head. The player to which the next goal is assigned scored it with a header, in the outcome it is shown as 2-0.
Shoot. The player to which the next goal is assigned scored it in any other way not included above, in the outcome it is shown as 1-0.
Last Goal (0-0) and Last Goal
You have to predict which team will score the last goal of the match. As long as the score remains on 0-0 three options will be offered:
1. The home team scores the last goal of the match.
2. The away team scores the last goal of the match.
X. No goals are scored during the match.
If the on-going result is different from 0-0, two options will be available:
1. The home team scores the last goal of the match.
2. The away team scores the last goal of the match.
To Score Next Penalty
You have to predict if the possible next penalty awarded will be scored. If no penalties are awarded during the entire match, this bet typology will be void. A penalty will be considered as scored only if the ball goes in goal by first intention, that is, without following significant hits by the player who beat the rigor or other players.
Next Penalty Method
You have to predict the outcome of the next penalty that will be shot, choosing among the 5 options offered:
- Wood+Goal. The ball hits a post or the crossbar and then goes into the goal.
- Wood+Out. The ball hits a post or the crossbar and then goes out
- Wood+Play. The ball hits a post or the crossbar and then goes back in play
- Wood+Catch. The ball hits a post or the crossbar and then is caught by the goalkeeper.
- Double Wood. The ball hits twice a post or the crossbar
Only the outcome that describes exactly the first two events occurred will be correct for the purposes of the bet.
Examples:
The ball hits the post and then the goalkeeper deflects it in corner kick
> Winning outcome: Wood+Catch
The ball hits the post twice and then is caught by the goalkeeper
> Winning outcome: Double Wood
The ball hits the post twice and then goes into the goal
> Winning outcome: Double Wood
The ball hits the crossbar and goes back in play
> Winning outcome: Wood+Play
If no penalties are awarded during the match, this bet typology will be void. If the outcome of the penalty is a different one from those described, the bet will be lost.
Over/Under Corner (spread)
You have to predict if the total number of corner kicks performed during the entire match will be over or under the spread indicated. If the amount of corner kicks coincides with the spread, the stake is refunded. Corner kicks assigned but not performed will not be included in the computation.
Over/Under Corner 2nd HT (spread)
You have to predict if the total number of corner kicks performed during the 2nd Half Time will be over or under the spread indicated. Corner kicks assigned but not performed will not be included in the computation.
Total Corners (spread)
You have to predict if the total number of corner kicks performed during the entire match will be over, under or exactly the same as the spread indicated. Corner kicks assigned but not performed will not be included in the computation.
Over/Under Cards (spread)
You have to predict if the total number of cards awarded during the match will be over or under the spread indicated. A red card is considered as 2 cards. If a player is awarded two yellow cards and therefore a red card, the total amount of cards will be computed as 1 yellow card + 1 red card, and not as 2 yellow cards + 1 red card.
Example:
If during a match are awarded 3 yellow cards and 1 red card (in total 5 cards):
bets on under 5.5, under 6.5 etc. will be winning,
bets on over 1.5, over 2.5, over 3.5, over 4.5 will be winning,
bets on under 4.5, under 3.5, under 2.5 etc. will be lost,
bets on over 5.5, over 6.5, over 7.5 etc. will be lost.
First Event 2nd HT
You have to predict the first event of the 2nd Half Time, choosing among the 5 options offered:
- Throw-in. The first event of the 2nd Half will be a throw-in
- Free kick. The first event of the 2nd Half will be a free kick
- Goal kick. The first event of the 2nd Half will be a goal kick
- Corner. The first event of the 2nd Half will be a corner kick
- Goal. The first event of the 2nd Half will be a goal.
Possible throw-ins, free kicks, goal kicks and corners assigned but not performed will not be included in the computation.
First Event 2nd HT Injury
You have to predict the first event of the injury time of the 2nd Half, choosing among the 5 options offered:
- Throw- in. The first event of the injury time of the 2nd Half will be a throw-in.
- Free kick. The first event of the injury time of the 2nd Half will be a free kick.
- Goal kick The first event of the injury time of the 2nd Half will be a goal kick.
- Corner. The first event of the injury time of the 2nd Half will be a corner kick.
- Goal. The first event of the injury time of the 2nd Half will be a goal
In the case of throw-ins, free kicks, goal kicks and corners, for the purposes of their inclusion in the injury time will be considered the moment of their execution. If at the end of the match no injury time is awarded or none of the above mentioned events occur, the bet will be lost.
Any Event 2nd HT Injury
You have to predict if any of the following events will occur during the injury time of the 2nd Half . There are 4 possible options:
- Yellow. At least one yellow card is awarded during the injury time of the 2nd Half
- Red. At least one red card is awarded during the injury time of the 2nd Half
- Penalty. At least one penalty is awarded during the injury time of the 2nd Half
- Goal. At least one goal is scored during the injury time of the 2nd Half
The offered outcomes are not mutually exclusive.
In the case of penalties, for the purposes of their inclusion in the injury time will be considered the moment of their execution. If at the end of the match no injury time is awarded or none of the above mentioned events occur, the bet will be lost.
If there are more than one winning selection, dead heat rule will apply (art. 8 "General Rules").
Winning Method
You have to predict whether the match will end with extra time or with penalty shootouts. Should the match end with regular times, the bet will be lost.
Extra time win
You predict that a team will win the match in extra time. Should the match end with regular time or with penalty shootouts, the bet will be lost.
Penalty Win
You predict that a team will win the match in penalties. Should the match end with regular time or with extra time, the bet will be lost.
To Qualify
You have to predict which team will pass the final, the qualification phase or the play-off specified.
Halftime/Fulltime result
You have to predict the outcome of the first half time of the match together with the outcome of the entire match.
Half with Most goals (3way)
You have to predict in which half time will be scored more goals.
Next goalscorer [spread]
You have to predict which player will score the next goal of the match. If the next goal won't be scored the bet will be losing. Any Own-goals won't be included in the count of goals for this market. If an own-goal occurs, for settlement purposes the bet will apply to the next goal.
To give an example:
the result is 1-0 and you bet on Ronaldo next goalscorer. It means Ronaldo "next goalscorer (2)". The second goal is an own goal but Ronaldo scores the third goal. In this case the bet will be won.
Corner bands
You have to predict if the total number of corners performed during the entire match will be over to 12, under to 10 or between 10 and 12. The corners assigned but not taken won't be included in this bet typology.
1X2 Corner
You have to predict which team will perform more corners.
1X2 Corner Handicap (3 way)
You have to predict which team will perform more corners adding the handicap (spread). The handicap is always referred to the home team.
1° half corner (3way)
You have to predict if the total amount of corners performed during the 1st half time will be:
-less than 5 (<5)
-between 5 and 6 (5/6)
-more than 6 (>6)
General Booking markets
Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Cards shown to players before the kickoff, or after the final whistle of regular time, will not be taken into consideration. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. Corners awarded but not taken are not considered.
- Total Bookings: You have to forecast whether the total number of cards shown to the players of both teams will be over or under the given number.
- Total Bookings (exactly): You have to forecast the exact number of cards shown to the players of both teams selecting one of the offered options (4, 5, 6, 7, 8, 9, 10, 11, 12+).
- Bookings hometeam: You have to forecast whether the total number of cards shown to the players of home team will be over or under the given number.
- Bookings awayteam: You have to forecast whether the total number of cards shown to the players of away team will be over or under the given number.
- 1st Half - Total Bookings: You have to forecast whether the total number of cards shown to the players of both teams will be over or under the given number, only cards during 1st half are considered.
- 1st Half - Total Bookings (exactly): You have to forecast the exact number of cards shown to the players of both teams during 1st half selecting one of the offered options (0, 1, 2, 3, 4, 5, 6+)
- 1st Half - Bookings hometeam: You have to forecast whether the total number of cards shown to the players of home team in 1st half will be over or under the given number.
- 1st Half - Bookings awayteam: You have to forecast whether the total number of cards shown to the players of away team in 1st half will be over or under the given number.
Over/Under Booking points (3way)
You have to predict if the index value of Red Cards during the match will be over, under or included in the spread offered by Bet9ja. The Yellow card worths 10 points and the Red card worths 25 points. Any cards awarded to members of the bench, coach or after the end of regular time will not be considered. A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means that the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
1X2 Booking points
You have to predict which team will awarded the maximum index value of Cards. The Yellow card worths 10 points and the Red card worths 25 points. Any cards awarded to members of the bench, coach or after the end of regular time will not be considered. A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means that the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
Next goalscorer - O/U shirt number [spread]
You have to predict if the number of the jersey of the next goal's scorer will be Over or Under to the spread offered by Bet9ja. If the next goal won't be scored the bet will be losing. Any Own-goals won't be included in the count of goals for this market.
Red card (Yes/No)
You have to predict if a red card will be assigned during the entire match. Any Red cards awarded to members of the bench, coach or after the end of regular time will not be considered.
Correct Score ET
You have to predict the correct score of the Extra Time. Will be consider only goals scored during Extra Time.
Half Time/Full Time ET
You have to predict the outcome of the 1st half time of the Extra Time together with the outcome at the end of Extra Time.
Time of First Goal ET
You have to predict if the first goal will be scored:
- in the first 10 minutes of the Extra Time (1-10)
- between 11' and 20' minute of the Extra Time (11-20)
- between 11' and 20' minute of the Extra Time (21-30)
This bet will be offered also in the event of the second goal and third goals, during the Extra Time.
[Home/Away]: Time of First Goal ET
You have to predict if the first goal of the team (Home/Away) will be scored:
- in the first 10 minutes of the Extra Time (1-10)
- between 11' and 20' minute of the Extra Time (11-20)
- between 11' and 20' minute of the Extra Time (21-30)
This bet will be offered also in the event of the second goal and third goals, during the Extra Time.
Total Corners [Spread] ET
You have to predict if the total number of corners in the extra time will be over, under or equal to the spread offered by Bet9ja. Corners assigned but not taken are not considered for this type of bet.
Over/Under Booking points ET (3way)
You have to predict if the index value, of Red Cards during Extra Time, will be over, under or included in the spread offered by Bet9ja.
The Yellow card worths 10 points and the Red card worths 25 points. Any Red cards awarded to members of the bench, coach, or after the end of extra time will not be considered.
A Red card, caused from a double yellow, will be counted as 1 yellow + 1 red. It means the maximum number of points assigned to a single player can be 35 (1 yellow + 1 red).
Red Card (Yes/No) ET
You have to predict if during Extra Time there will be a Red Card. Any red cards assigned to members of the bench, coach, or after the end of extra time will not be considered.
To win shootout
You have to predict the team that will win the matches at the end of penalties.
Penalty taken
You have to predict if the total number of penalties will be:
- under or equal to  8 penalties;
- between 9 and 12 penalties;
- equal or over to 13 penalties.
Penalty scored
You have to predict if the total number of penalties scored will be:
- under or equal to  6 penalties;
- between 7 and 8 penalties;
- equal or over to 9 penalties.
1st Penalty to be missed
You have to predict the first penalty that will be missed.
Article 4
  • First scorer in the second half
This type of bet is usually offered during the interval of the most importantfootball competitions. It may be offered solely in the case when there aretwo or more matches occurring at the same time. The first scorer will beconsidered as the one who from the initial whistle for the second half scoresthe first goal amongst the matches in the competition selected.
At the end of the betting referral, the chronological order starting from theinitial whistle of the referee, even if not simultaneous from all the matchesselected will count. In the case of goals scored in equal times the ex-Aequorule will apply (art. 8 in the section General Rules)
Swimming Live
Article 1
The outcome of the betting on swimming is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If a swimming event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the swimmer or national team selected will win the race. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Placing. This means that the swimmer or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Head to Head. One has to predict which one of the two swimmers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the swimmers or teams retires or is disqualified, this type of bet will be declared void.
Tennis Live
Article 1
Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within midnight (CET) of the day following the scheduled day of the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
If a player is disqualified during the match, only settled bets and all bets placed on the market "Match Winner", will be paid. All other bets placed and not yet settled will be considered Void. If a player should win a whole game by referee's decision (f.e. warning for his opponent), all the bets related to that game will be Void.


Article 2
Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.

Article 3
If the player indicated as serving is not the correct one, all the bets related to the current or next game, current or next score, handicap and next game's first point will be voided, independently from their outcome.

Article 4
Market Types
  • Match Winner
    You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If a player retires before the completion of the first two sets this bet typology will be considered void.
  • Correct Score
    You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match this bet typology will be considered void.
  • Set X Winner
    You have to predict the winner of the given set. If the involved set is not completed this bet typology will be deemed void. There are 2 possible outcomes: 1 (the first player wins the set), 2 (the second player wins the set).
  • Set X Correct Score
    You have to predict the correct score of the given set in terms of games won by each player. If the involved set is not completed this bet typology will be deemed void.
  • Set X Tie Break Winner
    You have to predict the winner of the tie break of the given set.
  • Set X Total Games in Set
    You have to predict the total number of games played in the given set. A tie break is regarded as a game.
  • Set X Total Games in Set (O/U)
    You have to predict if the total number of games played in the given set will be over or under the spread indicated. A tiebreak is regarded as a game.
  • Set X To reach tie Break
    You have to predict whether the given set will end with a tie break.
  • Set X Game Y Game Winner
    You have to predict the winner of the given game. There are 2 possible outcomes: 1 (the first player wins the game), 2 (the second player wins the game).
  • Set X Game Y Correct Score
    You have to predict the correct score of the given game in terms of points scored by each player.
  • Set X Game Y Deuce Betting
    You have to predict whether the given set will end with a deuce.
  • Set X Game Y Total Points
    You have to predict if the total number of points scored, in the given game, will be upper or lower of the spread offered by Bet9ja.
  • Set X Game Y Handicap Points
    You have to predict the winner of the game by adding or subtracting the spread from the final score indicated in the game. Two possible handicap +2.5 and -2.5
    Example:
    Betting on a player (-2.5):
    - The bet is won if the player 1 wins the game by a margin of at least 3 points: winning games to 0 and winning games to 15
    - The bet is lost if the player 1 loses the game or wins the game but with a less than 3 points margin: winning games to 40 and winning games to 30
  • Set X Handicap Games
    You have to predict the winner of the set by adding or subtracting the spread from the final score indicated in the set. Two possible handicap +2.5 and -2.5
    Example:
    Betting on a player 1(-2.5):
    - The bet is  won if the player 1 wins the set with a margin of at least 3 games: 6-0, 6-1, 6-2, 6-3
    - The bet is lost if the player 1 loses or wins the set with a margin less than 3 games: 7-6, 7-5, 6-4
Volleyball Live
Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition's official websites results.

Article 2
If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event is completed within midnight (CET) of the day of the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3
Market Types
  • Match Winner
    You have to predict the winner of the match. There are 2 possible results: 1 (the first team wins the match), 2 (the second team wins the match).
  • Set Winner
    You have to predict the winner of the given set. If the involved set is not completed this bet typology will be deemed void. There are 2 possible results: 1 (the first team wins the set), 2 (the second team wins the set).
  • Correct Score
    You have to predict the exact score of the match. Six possible results: 3-0; 3-1; 3-2; 2-3; 1-3; 0-3.
    Example:
    betting on "2-3", the bet will be winner if the second team win the match 3 sets to 2.
  • Total Sets Played
    You have to predict how many sets will be played. There are three possible results: 3; 4; 5;
    Example:
    betting on "4", the bet will be winner if the match finish 3-1 or 1-3 (exactly 4 sets played).
  • Match Handicap
    You have to predict the winner of the match adding or subtracting the spread offered by Bet9ja from the final score of the first team (Team 1). There are two possible results: 1 and 2.
    Example:
    If the spread offered is (-1,5):
    - Betting on "1", the bet is won if the first team wins with a margin of at least 2 Sets (ie 3-0 or 3-1).
    - Betting on "2", the bet is won if the second team wins or if it lose the match by only one set
    If the spread offered is (1,5):
    - Betting on "1", the bet is won if the first team wins or if it lose the match by only one set
    - Betting on "2", the bet is won if the second team wins with a margin of at least 2 Sets (ie 3-0 or 3-1).
  • Over/Under
    You have to predict if the total number of scored points in the match will be over or under the spread indicated.
  • Sets Over/Under
    You have to predict if the total number of scored points during  the given set will be over or under the spread indicated.
  • Sets Over/Under Team1 and Sets Over/Under Team 2
    You have to predict if the total number of scored points of the given Team (Team 1 or Team 2) into the given set will be over or under the spread indicated.
  • Set Handicap
    You have to predict the winner of the set adding or subtracting the spread offered by Bet9ja from the final set score of the first team (Team 1). There are two possible results: 1 and 2.
    Example:
    If the spread offered is (-5,5):
    - Betting on "1", the bet is won if the first team win the set with a margin of at least 6 points(ie Team1 must win the set at least 25-19).
    - Betting on "2", the bet is won if the second team wins or if it lose the match by 6 or less points (ie Team2 must score at least 20 points).
  • Sets Odd/Even
    You have to predict if the total number of points scored during  the given set will be odd or even.
  • Sets Race to Points
    You have to predict which will be the first team to reach the score indicated by Bet9ja during the Set related.
    There are two possible results: 1 (the first team will reach first the indicated score); 2 (the second team will reach first the indicated score).
    There are four possible scores that will be indicated by Bet9ja: 5, 10, 15, 20.
Waterpolo Live
Article 1
The outcome of a bet on a live waterpolo event is based on the result obtained at the end of normal time plus eventual extra time and penalties.
For reference purposes, the final results published on the official website will be retained as valid.
Article 2
If an event in waterpolo is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
If the event does not take place or is not completed in the stipulated time, all the bets which are open at the moment of suspension will be declared void while those which have been made before will remain valid.
Article 3
Types of Bets

Winner. The winning bet will be on the selected team which will be the winner
Placing. This means that the selected team will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Head to Head. One has to predict which one of the two teams specified in the bet reaches the best placing in the final classification. If one of the teams is eliminated in the same phase this type of bet will be declared void.

Winter Sports Live
Article 1
The outcome of a bet on skiing (alpine skiing, nordic skiing) is based on the first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the results published by the tournament officials.

Article 2
If a competition is officially postponed or suspended, all related bets will remain valid if the event is resumed and finished within 72 hours from the official start time. If the competition is not resumed or if it is not completed within the mentioned time frame, all bet typologies related to that event will be deemed void. Bets which have already been settled (Head to Head) will remain valid.

Article 3
If one or more competitors retire before the beginning of the competition, all bet typologies affected by their performance will be deemed void.

Article 4
Market types

Winner
You predict that the selected competitor will win the competition. In case of a draw the Ex Aequo rule will apply (Art. 8 in the General Rules section).
If the selection "Any Other" is offered, it will include all the competitors who are not included in the initial list of competitors. Under no circumstances the selection "Any Other" will include a competitor that has been previously offered as a single option during the live event.

Winner First Run
You predict that the selected competitor will win the first run.

Placed
You predict that the selected competitor will reach the podium (first, second or third place). In case of a draw the Ex Aequo rule will apply (Art. 8 in the General Rules section).

Head to Head
You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If, during a competition consisting of one run only, one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser.
If both competitors do not complete the competition, the bet will be deemed void.

Head to Head Run
You have to predict which of the two competitors specified in the bet will achieve the best position in the run. If both competitors do not complete the run, the bet will be deemed void. If one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser. The results of the previous or following runs will not be considered.
Specials Live
Article 1
The outcome of a bet which is available in the live Special section is based on the final result of the competition.
The live events which will be offered will be marketed before each sport and will indicate the winner of a particular event during the effective outcome of same.
Example:
Football - Antepost Champions League
Men's Tennis - Antepost Wimbledon
Men's Basketball - Antepost Olympics 2012
Article 2
All the bets will be referred and paid only after the conclusion of the relative competition or phase. In neither case will it be possible to receive anticipated payment before the end of the event.
Article 3
Eventual decisions taken by sporting bodies, disciplinary or legal, before or after the course of the competition/phase will be taken into consideration at the end of the valuation of the outcome of the bet (for example, penalties or disqualifications) In the case that a decision is taken after the eventual official announcement of the victor, this will not be taken into consideration.
Article 4
Types of Bets
Winner. This means that the team selected will win the competition. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two teams specified in the bet reaches the best placing in the final classification. If one of the teams is eliminated during the same phase of the competition, this type of bet will be declared void.
First goalscorer of the 2nd half. This bet type will be usually offered during the interval between the first and the second half of the most popular soccer leagues.
It will be offered only if there are two or more events playing at the same time. Will be settled as winner the player that will score the first goal within the events of the proposed competition.
For settlement purposes will be considered the cronological order starting from the second half kick-off (even if not simultaneous)
In cases of two goals scored at the same time, dead heat rule will apply (art. 8 in "General Rules" section).
If the first goal will be an own-goal the selection "any other" will be settled as winner.
First team to score in the 2nd Half.
This bet type will be usually offered during the interval between the first and the second half of the most popular soccer leagues.
It will be offered only if there are two or more events playing at the same time. Will be settled as winner the team that will score the first goal within the events of the proposed competition.
 For settlement purposes will be considered the chronological order starting from the second half kick-off (even if not simultaneous)
In cases of two goals scored at the same time, dead heat rule will apply (art. 8 in "General Rules" section).
Cinema and Music Live
Article 1
The outcome of a bet on Music and Entertainment is based on the final result of the competition.
Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.
Article 3
Any decision taken by disciplinary or legal entities, before or during the course of the competition / phase will be taken into account in the evaluation of the outcome of the bet (for example, any penalties or disqualification). In the event that such decisions are taken after the official announcement of the winner, they will not be considered.
Article 4
Types of market
  • Winner
    You predict which entrant will win the competition. In case of a draw the Ex Aequo rule will be applied (Art. 8 in the General Rules section).
  • Placing
    You predict which entrant will reach the podium (first, second or third position). In case of a draw the Ex Aequo rule will be applied (Art. 8 in the General Rules section).
  • Head to Head
    You predict which one of the two teams specified in the bet reaches the best placing in the classification. If both of the selections were to achieve the same result or be eliminated at the same stage of the competition, this type of bet will be void.

Elections Live
Article 1
The outcome of a bet on Elections will be set according to the official results announced by the Electoral Commission. Any decisions that will affect the result, taken after the official announcement, will not be taken into account.

Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.

Article 3
Types of market

  • Winner
    You predict which political party or politician will win the competition. In case of a draw the Ex Aequo rule will be applied (Art. 8 in the General Rules section).
  • Placing
    You predict which political party or politician reach the first, second or third place. In case of a draw the Ex Aequo rule will be applied (Art. 8 in the General Rules section).
  • Head to Head
    You predict which of the two political parties or politicians specified in the bet will get the best placing in the event.

3 comments

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